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fatlever

Why is Ripple getting into video games?!!

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There are a ton of shitcoin tokens that are doing this now.  Enjin, Bezant, WAX for tokenization of assets.  NEO also has pivoted from a Chinese Smart Economy fuel, if anyone ever bought that, to trying to get into games.  Ethereum has had it share of stupid games.  EOS and TRON also have a lot of activity in mostly stupid games and now in gambling.  Is XRP going to follow trying to create demand?  This really isn't the use case.  We are lagging behind in adoption of the use case yet instead of focuses on Ripple wants to get into something that every shitcoin is doing?  

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6 minutes ago, Plikk said:

It’s clearly getting harder to come up with new FUD nowadays😂

 Huge potential- you need to be under 35 to understand it, which counts me out. I can't believe it either, but there is a massive interest globally. Just in the UK alone it is worth multi billions and lends itself to micropayments. Hence Coil and Xpring and I guess Forbes.  The applications will just broaden and widen the scope of XRP in particular, which is what the ecosystem needs

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Posted (edited)
1 hour ago, Tinyaccount said:

I can’t even imagine how anyone could possibly come to that view.

I say Ripple is lagging behind on adoption of xRapid because there is a vast gap between what Garlinghouse said was going to happen in 2018 when xRapid was going live and today.

https://www.cnbc.com/2018/06/05/cnbc-interview-with-brad-garlinghouse-ripple-ceo.html

Quote

"by the end of this year i have every confidence that major banks will use Xrapid as a liquidity tool" - Brad Garlinghouse, June 2018

Can you please show me major banks using xRapid in any significant way other test pilots and a rare small transfer which is marketed as victory? No?  So yes, they're lagging behind where they said they'd be.

 

56 minutes ago, Plikk said:

It’s clearly getting harder to come up with new FUD nowadays😂

 

Why is a post based on reality and critical thinking FUD?  Instead of focusing on the main use case where Ripple is clearly not where they said they'd be, they are going to pursue being involved in video games which a lot of shitcoins already are doing.  

 

Edited by fatlever

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5 minutes ago, fatlever said:

I say Ripple is lagging behind on adoption of xRapid because there is a vast gap between what Garlinghouse said was going to happen in 2018 when xRapid was going live and today.

https://www.cnbc.com/2018/06/05/cnbc-interview-with-brad-garlinghouse-ripple-ceo.html

Can you please show me major banks using xRapid in any significant way other test pilots and a rare small transfer which is marketed as victory? No?  So yes, they're lagging behind where they said they'd be.

 

 

Why is a post based on reality and critical thinking FUD?  Instead of focusing on the main use case where Ripple is clearly not where they said they'd be, they are going to pursue being involved in video games which a lot of shitcoins already are doing.  

 

Dude... Ripple and Xpring are not even the same thing or company! Let Ripple tackle their objectives and let Xpring search for new ways to use XRP. They both do a fantastic job, we have had massive improvements in XRP’s fundamentals thank to Ripple and Xpring. 

That is called a win-win. 

 that you lack patience and more in depth understanding of this space, and therefore open uninformed topics like this, is FUD to the more educated speculators in here  

 

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1 hour ago, fatlever said:

There are a ton of shitcoin tokens that are doing this now.  Enjin, Bezant, WAX for tokenization of assets.  NEO also has pivoted from a Chinese Smart Economy fuel, if anyone ever bought that, to trying to get into games.  Ethereum has had it share of stupid games.  EOS and TRON also have a lot of activity in mostly stupid games and now in gambling.  Is XRP going to follow trying to create demand?  This really isn't the use case.  We are lagging behind in adoption of the use case yet instead of focuses on Ripple wants to get into something that every shitcoin is doing?  

I think there is a big difference though admittedly I am not familiar with how much work these other projects have done.  When Xpring was announced, Ripple stated it was created so that other entities could actively pursue worthwhile use cases for XRP that Ripple did not have the resources to pursue.  Below are some interesting quotes from some articles I read about Forte and Ripple.

Quote

Asked why Forte chose Ripple, a Forte spokesman said in an email, “Our partnership with Xpring starts with a technical foundation, and stems from our desire to support and create best of breed solutions across the entire blockchain ecosystem. The goal was create a crypto-based platform that would enable mainstream adoption and we’re aligned with the Xpring team that the future is interoperable. Our platform technology leverages open source projects Codius (for trustlessly hosting software services with performance computation) and Interledger Protocol (for facilitating cross-chain interoperability), as well as XRP which serves as a low cost, rapid settlement layer. These design choices were based on the merits of the architecture, technology and capability. The business relationship between Forte and Xpring emerged from this organic alignment.”

https://venturebeat.com/2019/03/12/forte-and-ripple-form-100-million-fund-for-mainstream-blockchain-games/

Quote

We’re definitely building some concrete product. There’s a lot of exploration happening in the space broadly, with emphasis in some use cases on better security or better scalability or higher volume and throughput. We’re watching a lot of those developments closely and trying to build the best possible practical solutions for game developers on top of what’s available... Other game platforms have been started by what we call crypto natives.

What we see is an opportunity to bring together people who’ve built games and game engines before, who are excited about blockchain technology and the promise of what it can do for games, how we can use this technology for creating what are called peer-to-peer economies within games. We’re coming together to build stuff that we would use ourselves and that our friends in the industry would use. That’s the most different thing about this team coming together, being able to bring 70 of our former team members onto this project in a pretty rapid fashion.

https://venturebeat.com/2019/02/26/kevin-chou-bets-big-that-blockchain-will-revolutionize-game-economics/

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1 hour ago, fatlever said:

There are a ton of shitcoin tokens that are doing this now.  Enjin, Bezant, WAX for tokenization of assets.  NEO also has pivoted from a Chinese Smart Economy fuel, if anyone ever bought that, to trying to get into games.  Ethereum has had it share of stupid games.  EOS and TRON also have a lot of activity in mostly stupid games and now in gambling.  Is XRP going to follow trying to create demand?  This really isn't the use case.  We are lagging behind in adoption of the use case yet instead of focuses on Ripple wants to get into something that every shitcoin is doing?

 

3 minutes ago, fatlever said:

Why is a post based on reality and critical thinking FUD?  Instead of focusing on the main use case where Ripple is clearly not where they said they'd be, they are going to pursue being involved in video games which a lot of shitcoins already are doing.

oh ripple is still focused on its main use case - this is exactly what xpring has been meant for - and they are nailing it with this big time IMO

they are not just trying to integrate xrp into video games like a lot of shitcoins, as you said, do - they are trying to integrate codius and ILP for cross chain interoperability with xrp for inter-asset liquidity in a big way it seems -- 100 mill fund is just wow

this is not compareable with your so called "**** coins" IMO

 

https://medium.com/forte-labs-inc/forging-the-future-of-games-3aebbaf6eccd

"Today, we’re following up with multiple new announcements. For the better part of a year, we’ve collaborated closely with Ripple’s Xpring team on architectural designs for trustlessly hosting software services in a decentralized ecosystem using Codius and facilitating cross-chain transactions using Interledger Protocol (ILP) for interoperability and XRP for inter-asset liquidity, all open source projects. We believe these projects offer a strong foundation for a future we’re excited to help game developers build: where game economies offer multi-directional transactions between parties, greater player agency, minimized counterparty risk, multi-network contract interoperability, and trust-minimized computation. We’ve also put together a $100M inaugural fund for game developers with Xpring aimed at bringing these and other core technologies of our blockchain platform to market."

"We believe that there’s room to dramatically improve on where we’re at in 2019. We believe greater player agency is a good thing, that transacting value should be a multi-directional affair — with value flowing not just from player-to-publisher, but player-to-player, and publisher-to-player. We believe virtual economies in games can more closely mirror our experience in real economies, and that our ambition as game developers should be to build these economies in a way that maximizes openness and interoperability."

"Initially, we’ll help developers with some of the difficult but essential basics. We’re building a wallet that will be easy to use and integrate with both new and existing games on many platforms and facilitate cross-chain transactions using Interledger. We’re building a container-based hosting solution compatible with the Codius specification for running game-specific chains and flexible, secure, performant computation that rich, engaging games need. We’re building a security-audited smart contract framework and tools to inspect nodes, update contracts, reconcile new data, generate data reports, and mint new chains. We’re securing licenses for regulatory compliant operations in all major markets. We’re offering market-making services to address cold start economic challenges in new game economies. We’re building a white-label marketplace framework with embeddable filter-by-game views. We’re composing these solutions based on a deep evaluation of public blockchains, layer 2 solutions, and off chain computation in combination with our own substantial research and development efforts."

"We’re currently working with a select handful of partners to apply these platform technologies and tools to games today and anticipate opening them up to the industry broadly on an aggressive timeline."

 

 

Danny Aranda

https://medium.com/xpring/partnering-with-forte-44b6d3304bbb

"At Xpring, our core belief is that crypto presents an opportunity to realign interests and incentives of marketplaces of all types, including between gamers and developers. The potential is that, by using crypto, the unidirectional relationship (developer sells virtual item to user) can evolve into something radically more powerful: fully functioning peer-to-peer economies where users are primary and active participants.

Forte’s platform design aligns well with where crypto is headed, with a sharded, application-specific architecture and coherent protocol-based abstractions for cross-chain interactions. Towards this, we’ve worked with the Forte team from early on to deeply embed Interledger, Codius and XRP in the platform architecture to maximize cross-chain interoperability, security and liquidity. With this technical foundation bundled other core technologies, tools, and easy-to-use services, Forte is building one of the most exciting platforms that will enable developers to reach mass consumer audiences.

We have continually been impressed by the Forte team. With backgrounds from Kabam, GarageGames, Unity and others important companies, they have been leaders in transforming the gaming industry."

 

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1 hour ago, fatlever said:

Why is a post based on reality and critical thinking FUD?  Instead of focusing on the main use case where Ripple is clearly not where they said they'd be, they are going to pursue being involved in video games which a lot of shitcoins already are doing.  


1) Ripple is NOT getting into gaming.
2) Via Xpring, Ripple provides resources including XRP to entrepreneurial ventures that will help grow the XRP ecosystem overall. The Xpring team is separate from the main Ripple venture. Ripple's primary focus is therefore NOT diminished nor the relevant teams distracted.
3) Gaming is a bigger industry than movies so why would Ripple NOT support ventures that have both a high return potential and a high potential to build XRP usage?

So no, your post is not based on reality or critical thinking.

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Ripple is getting into gaming because of QUILT.  It may not be directly related. BUT.... lets think about the word interoperability for a moment. .....

XRP will be the blood between blockchains.  It doesn't matter how many gaming tokens exist.... What is bridging games on neo, with games on tron with games on wax with games on enjin?  XRP.....ILP..... interoperability.  XRP can be the bridge for the entire foundation of not just the gaming economy, but of every digital payment, micro payment, first world, third world.... anywhere, anyone..... interoperable despite what currency you're using.  This is just their visible effort to make the gaming industry interoperable.  It won't matter what coins a game is using, when they can cash out those coins from that particular game, and shift into xrp, and load them into another game with that game's particular currency.  XRP enables that to be possible with ideas like hyper ledgers QUILT. I've said for a long time that QUILT is bigger than xrapid because of the huge potential it has in making B2B interoperable.  It's a much larger use case than banks and cross border.  

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The game market is so big that it can not be neglected.

https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in-2018-mobile-games-take-half/

Quote

The Games Market Is on Track for a Decade of Double-Digit Growth


In our latest update, we also present our forecasts for the global games market toward 2021. We expect that consumer spend on games will grow to $180.1 billion by 2021, a CAGR of +10.3% between 2017 and 2021. 

Considering that global games market revenues were $70.6 billion in 2012, this puts the 10-year CAGR for the market (2012-2021) at +11.0%. Maintaining a double-digit growth rate for 10 years is truly remarkable; 

Quote

Mobile Gaming to Be a 100-Billion-Dollar Market by 2021

In the span of a decade, mobile gaming will have grown from the smallest segment in 2012 to a 100-billion-dollar industry in 2021. Remarkably, the rise of mobile gaming has not significantly cannibalized revenues from PC or console gaming markets. In the coming years, mobile game revenue growth will continue to outpace the overall games market, growing to $106.4 billion in 2021. By then, smartphone and tablet games combined will generate 59% of revenues in the entire market.

 

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2 hours ago, fatlever said:

There are a ton of shitcoin tokens that are doing this now.  Enjin, Bezant, WAX for tokenization of assets.  NEO also has pivoted from a Chinese Smart Economy fuel, if anyone ever bought that, to trying to get into games.  Ethereum has had it share of stupid games.  EOS and TRON also have a lot of activity in mostly stupid games and now in gambling.  Is XRP going to follow trying to create demand?  This really isn't the use case.  We are lagging behind in adoption of the use case yet instead of focuses on Ripple wants to get into something that every shitcoin is doing?  

 

10 minutes ago, OzAlphaWolf said:


1) Ripple is NOT getting into gaming.
2) Via Xpring, Ripple provides resources including XRP to entrepreneurial ventures that will help grow the XRP ecosystem overall. The Xpring team is separate from the main Ripple venture. Ripple's primary focus is therefore NOT diminished nor the relevant teams distracted.
3) Gaming is a bigger industry than movies so why would Ripple NOT support ventures that have both a high return potential and a high potential to build XRP usage?
 

Additional use cases that utilize XRP in payment flows (or transfers of value) should in theory add to XRP's overall liquidity, which would make it even better suited for the cross border payments use case. Ultimately the greater the liquidity the more uses cases XRP can tackle hopefully creating a virtuous cycle for those choosing to build on and using the XRP ledger.

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